![]() ![]() Approximation subsurface scattering materials.Anisotropic material to simulate a specular reflection.Cloth material with cloth-DFG to simulate a specular reflection.Clear coat material with absorption to simulate a second layer.Physically-Based Material: albedo, metallic, smoothness/roughness, specular/reflectance, emissive, etc.Direct3D 9 With Shader Model 3.0 (ps_3_0).MikuMikuDance - 926ver (圆4) (Without Anti-Aliasing).StereoImage - v1.0.0 (zip) (updated: 2.LightBloom - v1.1.1 (zip) (updated: 2.ColorGrading - v1.0.0 (zip) (updated: 2. ![]() There are lots of new features and better effect TODO, but now i don't have the more time to do it at the same pace, only with your support, Ray-MMD can go further, so if you like my shader or have the means to do so, please consider financial support.Your help is very useful for me. it is written in hlsl lang with DX9 env and based on mikumikueffect. Ray-MMD is a free, powerful library and an extension pack of mikumikudance, offering an easy way of adding physically-based rendering with high-freedom of operation. Ray-MMD English 中文文档 Physically-Based Rendering ![]()
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